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INTRODUCTION

1.1 Background of the Study

The advent of computer has made a tremendous remarkable contribution to

different fields and works of life ranging form financial institution

government institution education all institution was not left out. Efforts have

been made by some many computer analysts/scientist to improve the standard

of learning by providing and producing and teaching aids which they believe

will make better students in learning.

Nigeria the provision of the computer is yet to be fully utilized (Explored) by

our scientist. As my own contribution to Education or learning in Nigeria

today this project (virtual classroom) that will serves as tutor will help further

in teaching students some basis of Microsoft Access. If further researched and

implemented it will go a very long way especially in their ear of (IT)

Information Technology and the open-distance learning in Nigeria rather than

assume the complete role of a teacher it assists the students in learning faster

and conveniently by running the software.

It is a fact that the manual method of teaching that is the face-to-face

classroom can be rather boring but this software tutor teaching aids which I

believe will make better students because of the voice effect improvised in it.

This is very important for those once who might still or have difficulty in

learning/reading faster.

1.2 Objective of the Study

* To create a virtual classroom using methods that will fully engage the

student in the learning process though an interactive dynamic

environment involving the student on-line materials and an instructor.

* To use the power of the computer to actually do better than what

normally occurs in the face-2-face classroom.

* TO improve access to advanced educational experiences by allowing

students and instructors to participate in remove learning communities

using personal computers at home or at work.

* To create an atmosphere for minimization of information overload for

both the student and the instructors.

* To improve the quality and effectiveness of education by using the

computer to support a collaborative learning process. This brings

together a community of learners into a virtual classroom where they

can interact with each other.

1.3 Motivation

* To brings together a continuity of learners into a virtual classroom

where they can interact with each other which will create an

atmosphere with each other which will create an atmosphere for

minimization of information overload for both the students and the

instructors.

* To improve the quality and effectiveness of education in Nigeria by

using the computer technology to support a collaborative learning

process.

* To enable the teachers covered the wider curriculum within a period of

time frame.

* To enable teachers and learners connected to each other and vast

resources of the internet.

1.4 Methodology

Considering the software developing life cycle the following stages was

followed for the project development.

1. Feasibility study of the project:

(i) The primary research was carried out as an interview of some

of the Departmental lecturers to have proper understanding on

how day to day lecturing activities is been carried out so that a

system will be developed to ‘Mimic’ them.

(ii) The other information was gotten from paper materials e-book

internet etc that are relevant to the project topic to have in depth

understanding of the project.

2. (i) Based on the nature of the application or the project we deem it

fit to sue object oriented programming known as Microsoft visual basic

6.0 which has a graphical interface with components and tools that

allows easy development this will be the “front end of the application”.

(ii) Since the application is going to be database driven we shall

use MS Access database as the “Back end of the application”.

3. Implementation:

(i) By implementing this system is going to be deployed on server

base system since is going to be on line application and it will

be using web browser to lunch the application at every visit.

(iii) The output of this application is going to be an interface with

graphs several buttons link to different topics of interest and

voice interactive for effective communication. In other words

the interface is going to be highly users friendly.

1.5 Expected Contribution to Knowledge

1. To brings together a community of learners into a virtual classroom

where they can interact with each other which create an atmosphere

for minimization of information overload for both the student and the

instructors.

2. To improve access to advanced educational experiences by allowing

students and instructors to participate in remote learning communities

using personal computers at home or at work.

3. To improve the quality and effectiveness of education by using the

computer to support a collaborative learning process.

1.6 Limitation

The scope of the study is basically with the elements of the research under

study that are intentionally eliminated due to one factor or the other and

particularly for the need to have a focus. Thus this project research work is

aim to create virtual classroom software to support distance education.

Virtual classroom (A classroom in an electronic space) is an example of

intelligent sysmte. (ITS) is also an application of computer in education and

training that uses sthe concepts of expert system to provide an intelligent tutor

that can interact with the trainee with near natural language.

Project Information

  • Price

    NGN 3,000
  • Pages

    105
  • Chapters

    1 - 5
  • Program type

    higher national diploma (hnd)

Additionnal content

Abstract
Table of content
References
Cover page
Questionnaire
Appendix

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